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Modern reproduction of the ancient Mesoamerican ball game
The Mesoamerican ball game was a sport practiced by ancient Pre-Columbian cultures of Central America.
More than 3000 years ago The Mesoamerican ball game was very popular, the Maya called it pitsl, the Aztec name was ullamaliztl, but the game is the same.
This game was played with heavy rubber balls in open ended ball courts of different size with two vertical stone rings, one for each side of the court.
The aim of the game was to pass the ball in the stone goal and score the point.
We don’t know exactly the rules of this anciet game, but we know that Mesoamerican ball game could be really violent. In fact some games were played just for fun and recreation, some others were part of a ritual involving human sacrifice; for this occasions the game was played in Huge ball courts by two team of captives and the losers were sacrificed in a mystic/religious ritual.
The importance of the Mesoamerican ball game in ancient Pre-Columbian society is proved by all the diufferent use this game by the Maya: the ball game was used as a recreational sport, as part of a spiritual ritual and as well to solve the disputes among tribes and prevent the warfare.
Sometimes head of tribes play (but was more like a fight) the ball game to re-establish tribes hierarchy, and impose supremacy; this game was so important because it was like a social conflicts relief valve, it was a place where the disputes could be solved with a ball game match instead of a battle.
Probably the spiritual symbolism behind the ball game is the reason of the human sacrifices: the bal represents the sun and the scoring rings the sunrise; the solar movement is tied on fertility and the sacrifice of the player is the ritual of the death and the reborn of the sun. The game was a battle between day and night, born and death, life and the underworld.
This video is a modern reproduction of the ancient Mesoamerican ball game and of the Maya ball game rituals
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- In: board games | Curiosities | Educational | History | Role Games
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In 1920 British archaeologist Sir Charles Leonard Woolley, during some excavations in the Royal Cemetery of Ur in Mesopotamia, found the rests of a Royal tomb full of ancient and beautiful finds.
In this mausoleum Wodley discovered several incredibly well conserved exemplars of an ancient board game.
This artefact was called the Royal Game of Ur and was made more than 2600 years before Christ:
The Royal Game of Ur is one of the oldest board game in history and is composed by two decorated boards and two different sets of seven pieces each.
This incredible piece of game’s history is part of the British Museum’s Mesopotamia collection and was played with pyramidal dices.
Like the Faraons’ board game named Senet, the Royal Game of Ur was a race board game in which the players had to reach the other end of the board with their pieces.
This game had a mistyc power for Ancient Sumers; they believed that the dead person must play The Royal Game of Ur vs a spiritual entity in order to acess the reign of death.
This ancient Sumerian game can be played on the British Museum’s Mesopotamia website.
The training options that a company has for an effective personnel training include various topics:
- Play an active role
- Release a best share compared to its potential
- Get a better personal satisfaction
- Socialize on collective course to reach the knowledge
This attitude is encouraged by the needs and the goals of collective courses of corporate training.
Edutainment are developed and created to stimulate an independent learning attitude among employers (lifelong learning), through funny and pleasant experiences.
The neologism Edutainment comes from the fusion of the words “education” and “entertainment” and define the action of instruct and socialize one or more person using an entertainment form of communication.
Simulation games are built to explore different alternatives about individual and group behaviours in different micro or macro markets and work environments.
Simulations games spread the technical business knowledge and favour the active integration about corporate objectives,
In particular role games and Lifelong learning are created to encourage people to enjoy their life and work time and, above of all, to get the most out of any activity they ‘re involved in.
The video below shows a role game organized by an important company to build the corporate group; employers become, in the games simulation, members of a fictional army wich must act like in a warfield.
On a cognitive level the game is important for memory improvement, concentration, attention.
It’s a matter of fact that a poor recreational activity can compromise the cognitive development of a child.
Swiss psychologist Piaget proposed a classification of games types based on the structure of the game itself and at the same time on the genetic evolution of cognitive process:
- Exercise games are those types of games related to newborn babies until two years old. The baby try to understand how his body movement works and start to develop his motor skills;
- Symbolic games; simulation is the main aspect of the game and pretend to be someone else in a fantasy scenario is one of the most interesting aspect of any kind of game; according to Piaget symbolic games can help the child to organize his thoughts to a level that the language hasn’t reached yet. With symbolic games children start to develop “mental images” to learn and experiment new situations;
- Rule games start like imitations of holder kids games, and year by year define the child’s approach to socialization, Rule games became more frequent year after year, instead other types of games tend to decrease with the passing of time, proving how important are social relation and code rules.
We can say then that game is a spontaneous and natural activity that follow all the evolutional steps of a man, from childhood to maturity. In childhood in particular, games are for kids an important learning and self improvement tool; in general, the absence of games in a child’s life, is a symptom of discomfort and malaise.
Art,gaming, recreational activities, interaction with the artefacts and a lot of fun all in one great exhibition at the Tate Modern Gallery of London.
Bodymotionspacesthings, born from creative thought of Robert Morris, is the ultimate great art installation in the Tate Modern Gallery of London.
The visitor can use in a recreational way all the installations of the artist and play in a sort of art in progress path, an endless game where people are a part of a bigger artistic creation always different because manipulated by its users.
In Robert Morris recreational art installation, you can climb, you can run, drift and jump while you are contemplating a fascinating art creation, a game which always includes everyone in its artistic representation.
Due to the big success of Bodymotionspacesthings, Tate Modern Gallery extended the exhibition until 14 June 2009 and the entrance is free!
I recommend this clever gaming experience to everyone!
To get an Idea of what Bodymotionspacesthings really is watch this video and have some fun!




Party games
In ancient Greece,
Theseus (the player) must overcome different stages in a labyrinth scenario to fight and defeat the final Minotaur monster.
Games and Recreational activities play an fundamental role in child development. Spencer affirms that both man and animals have a surplus of energies utilized in games and recreational activities; in 1900 Carl Cross noticed that games and recreational activities are a sort of exercise utilized to develop motor skills and mental faculties, an exercise to see that determined innate human structures are transformed in more complex behaviour patterns, more suitable for environmental modifications. Through games and educational activities, the child start to understand objects functioning; the functional game , as pedagogues call it to underline the imitative activity of real situations: the game start to acquire the firsts representational patterns, when the child start to utilize objects in a functional way and in this way it become a representative game. The Recreational experience teach to the child perseverance and self-confidence; it’s a process to become aware of his internal and external worlds and to accept the reciprocal needs of these two realities. On a cognitive level, games and recreational activities favour the development of memory, of attention and concentration, the ability of make comparisons, of build relations and of utilize perceptual learning patterns. A lack of recreational activities, especially during childhood, can create cognitive deficiencies. Recreational activities grow step by step along with intellectual and psychological development of the child; for this reason this stage remains fundamental in every man life.
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