Posts Tagged ‘Psychology’
The training options that a company has for an effective personnel training include various topics:
- Play an active role
- Release a best share compared to its potential
- Get a better personal satisfaction
- Socialize on collective course to reach the knowledge
This attitude is encouraged by the needs and the goals of collective courses of corporate training.
Edutainment are developed and created to stimulate an independent learning attitude among employers (lifelong learning), through funny and pleasant experiences.
The neologism Edutainment comes from the fusion of the words “education” and “entertainment” and define the action of instruct and socialize one or more person using an entertainment form of communication.
Simulation games are built to explore different alternatives about individual and group behaviours in different micro or macro markets and work environments.
Simulations games spread the technical business knowledge and favour the active integration about corporate objectives,
In particular role games and Lifelong learning are created to encourage people to enjoy their life and work time and, above of all, to get the most out of any activity they ‘re involved in.
The video below shows a role game organized by an important company to build the corporate group; employers become, in the games simulation, members of a fictional army wich must act like in a warfield.
On a cognitive level the game is important for memory improvement, concentration, attention.
It’s a matter of fact that a poor recreational activity can compromise the cognitive development of a child.
Swiss psychologist Piaget proposed a classification of games types based on the structure of the game itself and at the same time on the genetic evolution of cognitive process:
- Exercise games are those types of games related to newborn babies until two years old. The baby try to understand how his body movement works and start to develop his motor skills;
- Symbolic games; simulation is the main aspect of the game and pretend to be someone else in a fantasy scenario is one of the most interesting aspect of any kind of game; according to Piaget symbolic games can help the child to organize his thoughts to a level that the language hasn’t reached yet. With symbolic games children start to develop “mental images” to learn and experiment new situations;
- Rule games start like imitations of holder kids games, and year by year define the child’s approach to socialization, Rule games became more frequent year after year, instead other types of games tend to decrease with the passing of time, proving how important are social relation and code rules.
We can say then that game is a spontaneous and natural activity that follow all the evolutional steps of a man, from childhood to maturity. In childhood in particular, games are for kids an important learning and self improvement tool; in general, the absence of games in a child’s life, is a symptom of discomfort and malaise.
Is in the early childhood that a kid start to discover is capabilities and all the brand new world around him; someone called this the “why period” because the endless curiosity of a child is always dedicated to ask questions to his parents even on deep arguments and sometimes the genitor doesn’t know how to explain such difficult arguments to his 6 year old son.
Childhood is a crucial stage in the development of personality, because the kid is like a “tabula rasa”, and parents and teachers have to do their best to built mental contents and find the best ways to develop the kid’s knowledge whit shaping experiences in order to stimulate and favour their mental activity.
As Giovanni Pascoli, one of the greatest Italian writer and poet of the last century, suggest in his “poetica del fanciullino” (young boy poetics) poets and writer must should approach the world like kids do.
Pascoli, influenced by James Sully studies on children’s psychology, developed an approach to writing with “kids eyes”, in order to look all things with amazement and wonder.
Kids had this great attitude to approach the world whit surprise even for those little insignificant things object and basics phenomenon of knowledge that adults take for granted because they have experienced those many time in their life. When we grow up, and we left behind us childhood, we lose this “wonder attitude” for ordinary things because we tend to see things trough our ratio and direct experience.
Probably that’s one of the principal reasons why childhood is the most incredible and happy period of our life:
imagine how could be for a children of five year look at a train for the first time, maybe he can’t understand the train function at first sight, because is difficult for him find the logical cause-effects links without a previous experience; so his fantasy start to run and this mysterious and massive moving object appears like something magic to his pure eyes. All this guesses, fantasies and mental activities are unthinkable for an adult who knows exactly what is a train and what it’s for; a man could make all the rational thoughts on the train, could know all the mechanics and the complex aspects of the locomotive could even know how to drive a train, the only think he can’t do is looking at the train with “Child’s Eyes”.
That’s because adults normally use their rational part to approach things and thoughts, and tend to repress their fantasy especially for well known things and routinely activities.
For the kids every new experience is an adventure, a tale, and often, the most common and ordinary objects became games in the hand of a child : a stick could be a sword, a broom handle a horse, a salad bowl put on the head a shining beaver and the home back garden an incredible war field. Fantasy of kids has not limits and boundaries, adult rationality is circumscribed, well defined and most of the times shaped on direct experience.
like Peter Pan, adults should listen sometimes the little child inside them.
The spontaneous game is the most important aspects of a child life, and parents must always encourage their little sons to play.
Some educational board games like brain boxes were developed to let the kids learn new things, stimulate their fantasy, and improve their memory.
These games are great educational tools, especially if played by father (or mother) and child (or daughter).
I know you’re busy with your works and daily problems, but remember this simple truth:
a good genitor can alway find some time to play with his son.



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