Posts Tagged ‘Thoughts’
The triple wall is the pattern of the popular board game called Nine Men’s Morris in England, Morabaraba in South Africa, Naukhadi in India, Molenspiel in Germany and Jeu de Moulin in France. The triple square symbol was find in Italy, UK, Ireland and Afghanistan and in a lot other regions of the Middle East engraved or painted in holy places for Christianity and Islam.
The aim of the Nine Men’s Morris is to form a row of three pieces along the board’s lines and leave the opposing player with no moves.
This is the playing function of this geometric concentric figure, but we can find the same pattern in ancient churches and in the Chinon tower in France, engraved on the walls by Templar Knights kept prisoners during the Middle Ages.
Some researchers suggest that this geometric draw could be the symbol of an ancient and esoteric ritual made by knights Templars.
For example, René Guénon, affirm that this symbol represent, in ancient religous rituals, a sort of holy centre where the world energies can reach the right power to involve a man’s mind on a mystic level.
The origins of the triple square are still unknown but without any reasonable doubt we can say that its symbolism is related to the centre and the balance of the world and the human spheres represented by the pieces of the game have to converge to find the perfect equilibrium.
The geometric scheme of the Nine Men’s Morris game represent the route that men have to follow to find themselves without lose the right way in unethical directions. In this sense the triple square has a manicheistic meanining deeply related to the Middle Ages religious symbolism.
God is the origin and the centre of all the universe and everything has to point in His direction; it’s clear in this interpretation the religious and ethical meaning of this symbol directly derived from the holy circle used by ancient civilizations of the far East to show the solar wheel also called the wheel of life.
All those clues made the researchers think that the symbol of the triple square in the Middle Ages was not used as a game but as a religious symbol and only after several years this geometric pattern was used as the board of the game known with the name of Nine Men’s Morris.
When a parent is looking for a gift for his kid, he should find one of those clever games that will help him build his logical and creative mind.
Parent’s favourite choice in this sense has to be a life skill game such as an educational board game, a quiz game or a construction toy.
Kids love playing with construction and create new shapes with the same pieces and above of all they love playing a board game or a quiz game to learn unknown things.
All those kind of games have something in common: they help the kid to discover something new about himself and our society. When kids play these clever games, they start to use their capabilities and their knowledge to challenge the others in a competitive situation. This is the typical situation that everyone of us has experienced many times in his life;competition it’s the secret of the personal success, we compete for everything, a car park, a better job, or a faster car.
In this sense old fashion board games and educational toys are more modern and innovative than any kind of hi-tech toy because they can teach the essence of those deep and fundamental human relationship of our modern society that we call life skills.
These life lessons sometimes are more effective than many others teaching methods because kids love playing games more than attend boring lessons at school.
Education and games, it’s seems the perfect winning combination for an happy childhood.
Games theory is a disciple that studies the problem of the interdependence between the players of the same game.
The behaviour analysis of game players is called strategic interaction and is used in Business studies to understand complex aspects of some kinds of markets and to build descriptive models based on subjects’ behaviours in uncertain situations.
For example, the famous “prisoner’s dilemma” is one of the main problems in game theory and is used to explain the reasons of a certain player’s choice rather than another one.
Originally developed by Merrill Flood e Melvin Dresher, the prisoner’s dilemma is based on the following riddle:
Two men are arrested by the cops, but they don’t have sufficient evidence to incriminate them:
for this reason, the cops decide to lock the two prisoners in different rooms and visit them separately to make a deal.
- If one of them testifies (defects) against the other he will obtain the liberty and his crime partner will be sentenced to 10 year in jail.
- If both remain silent, the will convicted to six months jail sentence.
- If each betrays the other both of them will receive a five year jail sentence.
So prisoners have to choose if betray the other or remain silent with the reassurance that nobody will ever know that he betrayed his partner before the end of the trial.
Now the fundamental question is: how should the prisoners act?
The game theory explains this dilemma with the help of Pareto optimality, a concept developed by the Italian economist Vilfredo Pareto who studied the economic efficiency.
The best choice for both the prisoners is to play in accord with the dominant strategy and confess their crime. This is the only way to contain the damages and the risks of be betrayed first by the other, minimizing the risk of a 10years jail sentences.
This interesting slide is a good introduction to the game theory study.
On a cognitive level the game is important for memory improvement, concentration, attention.
It’s a matter of fact that a poor recreational activity can compromise the cognitive development of a child.
Swiss psychologist Piaget proposed a classification of games types based on the structure of the game itself and at the same time on the genetic evolution of cognitive process:
- Exercise games are those types of games related to newborn babies until two years old. The baby try to understand how his body movement works and start to develop his motor skills;
- Symbolic games; simulation is the main aspect of the game and pretend to be someone else in a fantasy scenario is one of the most interesting aspect of any kind of game; according to Piaget symbolic games can help the child to organize his thoughts to a level that the language hasn’t reached yet. With symbolic games children start to develop “mental images” to learn and experiment new situations;
- Rule games start like imitations of holder kids games, and year by year define the child’s approach to socialization, Rule games became more frequent year after year, instead other types of games tend to decrease with the passing of time, proving how important are social relation and code rules.
We can say then that game is a spontaneous and natural activity that follow all the evolutional steps of a man, from childhood to maturity. In childhood in particular, games are for kids an important learning and self improvement tool; in general, the absence of games in a child’s life, is a symptom of discomfort and malaise.