Archive for April 2009
You can discover more about a person in an hour of play than in a year of conversation.
Toys existed since ancient times because the man always had a deep relation with toys.
A lot of toys discovered in some archeological sites around the world are dolls and toy soldiers, the old ancestor of Barby and G.I. Joes.
History of toys follows the development of human society , ancient toys where made of wood, stone or clay, like old tools.
In ancient Egypt little girls had porcelain dolls with fake hairs and kids of ancient Rome used to play with fake arches and wood swords.
Even the yo-yo has old origins, the firsts were made in wood in Cina more than 2500 years ago and in Greece, yo yo, decorated with divinities images, were very popular in 500 b.C.
Incas finds too, show the love of this culture for toys like wooden circles and well shaped dolls. Medieval games where made of woods: in this period were invented the famous rocking-horse and the miniature playhouses.
In late Middle Ages, can be tracked the origins of handmade wood toys for nobles children.
Wood toy manufactory is a real art and rare, ancient wood toys became part of hig value collections. There are collectors ready to spend thousands of dollars for a small wooden toy.
Nowadays, a lot of small companies are specialized in wooden toys manufactory, making great and stylish old fashion products, like
London city in a bag here.
this means that old fashion games are still desired from children all over the world.
A famous quote of Indira Nehru Gandhi is: All my games were political games I was, like Joan of Arc, perpetually being burned at the stake.
Indira Ghandi suggests that if If you have a moral, poltical or ethical principle, you should follow it and take inspiration from it, even if you risk the gallows.
And here is the question, why if we the have worldwide shared human principles, a kid can make robberies, steal cars and kill everyone playing a videogame?
What kind of message is this?
Is criminal violence cool?
Fortunately, in the video game industry there are also great examples of clever games and new products, oriented to education, fitness, brain training etc.
I’m for this second kind of games, not only because they’re physically and mentally healthy, but also I think that the deeper essence of any kind of game is to educate and to build a consciousness of the elementary human principles and behaviors.
In this sense a game choice is a political game, because you choose if you want to deal with the improvement of yourself or with brutality and criminality.
Indira Gandhi’s big lesson in her small sentence about “political games”, gives me a good reason to say that I would prefer being put at the stake rather than kill a character in a videogame.
Brougère (Jeu et éducation 1995) defines different characteristics to identify a game:
- Uncertain results
- Absence of consequences
The word parlour game itself has different meanings:
Parluor Game is the material; the boards, the dices and all the other objects of a game
Parlour Game is the structure; all the rules and mechanisms of the game.
Parlour Game is the action of playing, and each player acts in a particular way.
All games are based either on the relation between the player and the game, or on the playing dynamics among all the players.
This dual relationship always asks to the player a free and open state of mind to enjoy the real spirit of the game, its social activity, its open possibilities, and its unexpected journeys around our elementary social behavior.