A research show how online games growth is lead by skill games.
As part of a global study on the gaming sector, Ernst & Young presented the results of an investigation into the online gaming market.
The Market analysis shows how the online gaming sector registers an average growth of 13% per year.
The study confirms the acceleration of the development of online gambling and the rise of many skill games like Sudoku puzzles, strategy games, board games.
Internauts seem to fancy in particular chess and billiard and the more traditional card games.
In the first 6 months of 2009 59% of web users has played a skill game online.
On average, the total value of the online gaming market is around $ 5 billion per year; 150% more than in 2008. Of these 5 billion, 2.2 billion are due to skill games.
Several factors support the growth of online games.
First, the high propensity of everyone on the world to play a game, which is further emphasized by the situation of economic crisis.
Second the social networking tendencies that are transforming the web, that point even more trough interactive widgets and applications.
And what’s better than addicting game to retain visitors on the web pages?
For this reason many companies are investing on advert-games, those small applications on the web pages with interactive playable games promoting services or products.
I don’t know if it’s worth invest on the online gaming market, I’m not a financial consultant, but I do know that in a way or in another, both online and offline we will always play games to have fun and laugh together.