Archive for the ‘Educational’ Category
The use of educational games, e-learning and videogames in school education became one of the main objectives of many research centres around the world.
In United States Microsoft, Columbia University and New York University had started a partnership with the Games for learning institute, to conduct different researches on educational games, e-learning and videogames.
In Europe the need for an implementation of new educational tools in school education is the new scientific research’s challenge.
The aim of all these organizations is to conduct differnet researches on the use of games, e-learning and videogames as learning tools, trying to find the perfect implementation of these new digital tools in school education.
The European Schoolnet recently completed a survey project called Games in School, developed to analyze the use of educational videogames in European schools.
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In 1640, a new board game called “Game of the goose” appeared for the first time.
The game of the goose was published in Venice (Italy) by Carlo Coriandoli. The first stamp of this game represents a family sitting at the table covered with food off all kind with a big roasted goose in the centre.
The name “game of the goose” probably derives from this first stamp, although many studious declare that the origin of the name comes from the particular player’s habit of using the won money to buy a big goose.
Certainly the game of the goose has ancient origins, that can be tracked down in many documents recovered in ancient Egyptian tombs.
The goose game represents in a board game the eternal struggle of good vs evil: the goose must defeat evil overcoming all the obstacles of the game.
The game board of the goose game is composed by 90 coded boxes (in the ancient one they were only 63) arranged in a spiral. The aim of the goose game is to roll the two dices and get from square 1 to square 90 before the other player. Yo do this we have to be lucky enough to avid the penalty boxes.
The goose game is very simple and it doesn’t request particular abilities, the player wins with the fortune of the dices.
The game of the goose spread quickly in all European countries and was really popular especially among literate and intellectuals. After several years the basic model of the game was reinvented and evolved in many different versions called with many different names during our history: the “owl game”, the “war game”, the “travel game”, the “train game”.
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The triple wall is the pattern of the popular board game called Nine Men’s Morris in England, Morabaraba in South Africa, Naukhadi in India, Molenspiel in Germany and Jeu de Moulin in France. The triple square symbol was find in Italy, UK, Ireland and Afghanistan and in a lot other regions of the Middle East engraved or painted in holy places for Christianity and Islam.
The aim of the Nine Men’s Morris is to form a row of three pieces along the board’s lines and leave the opposing player with no moves.
This is the playing function of this geometric concentric figure, but we can find the same pattern in ancient churches and in the Chinon tower in France, engraved on the walls by Templar Knights kept prisoners during the Middle Ages.
Some researchers suggest that this geometric draw could be the symbol of an ancient and esoteric ritual made by knights Templars.
For example, René Guénon, affirm that this symbol represent, in ancient religous rituals, a sort of holy centre where the world energies can reach the right power to involve a man’s mind on a mystic level.
The origins of the triple square are still unknown but without any reasonable doubt we can say that its symbolism is related to the centre and the balance of the world and the human spheres represented by the pieces of the game have to converge to find the perfect equilibrium.
The geometric scheme of the Nine Men’s Morris game represent the route that men have to follow to find themselves without lose the right way in unethical directions. In this sense the triple square has a manicheistic meanining deeply related to the Middle Ages religious symbolism.
God is the origin and the centre of all the universe and everything has to point in His direction; it’s clear in this interpretation the religious and ethical meaning of this symbol directly derived from the holy circle used by ancient civilizations of the far East to show the solar wheel also called the wheel of life.
All those clues made the researchers think that the symbol of the triple square in the Middle Ages was not used as a game but as a religious symbol and only after several years this geometric pattern was used as the board of the game known with the name of Nine Men’s Morris.
Life skills games
Posted July 29, 2009
on:When a parent is looking for a gift for his kid, he should find one of those clever games that will help him build his logical and creative mind.
Parent’s favourite choice in this sense has to be a life skill game such as an educational board game, a quiz game or a construction toy.
Kids love playing with construction and create new shapes with the same pieces and above of all they love playing a board game or a quiz game to learn unknown things.
All those kind of games have something in common: they help the kid to discover something new about himself and our society. When kids play these clever games, they start to use their capabilities and their knowledge to challenge the others in a competitive situation. This is the typical situation that everyone of us has experienced many times in his life;competition it’s the secret of the personal success, we compete for everything, a car park, a better job, or a faster car.
In this sense old fashion board games and educational toys are more modern and innovative than any kind of hi-tech toy because they can teach the essence of those deep and fundamental human relationship of our modern society that we call life skills.
These life lessons sometimes are more effective than many others teaching methods because kids love playing games more than attend boring lessons at school.
Education and games, it’s seems the perfect winning combination for an happy childhood.
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