Posts Tagged ‘Inspiration’
The use of educational games, e-learning and videogames in school education became one of the main objectives of many research centres around the world.
In United States Microsoft, Columbia University and New York University had started a partnership with the Games for learning institute, to conduct different researches on educational games, e-learning and videogames.
In Europe the need for an implementation of new educational tools in school education is the new scientific research’s challenge.
The aim of all these organizations is to conduct differnet researches on the use of games, e-learning and videogames as learning tools, trying to find the perfect implementation of these new digital tools in school education.
The European Schoolnet recently completed a survey project called Games in School, developed to analyze the use of educational videogames in European schools.
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Games theory is a disciple that studies the problem of the interdependence between the players of the same game.
The behaviour analysis of game players is called strategic interaction and is used in Business studies to understand complex aspects of some kinds of markets and to build descriptive models based on subjects’ behaviours in uncertain situations.
For example, the famous “prisoner’s dilemma” is one of the main problems in game theory and is used to explain the reasons of a certain player’s choice rather than another one.
Originally developed by Merrill Flood e Melvin Dresher, the prisoner’s dilemma is based on the following riddle:
Two men are arrested by the cops, but they don’t have sufficient evidence to incriminate them:
for this reason, the cops decide to lock the two prisoners in different rooms and visit them separately to make a deal.
- If one of them testifies (defects) against the other he will obtain the liberty and his crime partner will be sentenced to 10 year in jail.
- If both remain silent, the will convicted to six months jail sentence.
- If each betrays the other both of them will receive a five year jail sentence.
So prisoners have to choose if betray the other or remain silent with the reassurance that nobody will ever know that he betrayed his partner before the end of the trial.
Now the fundamental question is: how should the prisoners act?
The game theory explains this dilemma with the help of Pareto optimality, a concept developed by the Italian economist Vilfredo Pareto who studied the economic efficiency.
The best choice for both the prisoners is to play in accord with the dominant strategy and confess their crime. This is the only way to contain the damages and the risks of be betrayed first by the other, minimizing the risk of a 10years jail sentences.
This interesting slide is a good introduction to the game theory study.
Among the best educational toys ever invented for children we have construction toys: children love constructions toys, because they can alwais create something new mixing up the pieces, experimenting new shapes and using those creations to set-up fantasy games: cars ships, bridges, houses became in children’s games new playgrounds where the educational gaming approach always let the child learn and experiment something new.
With construction toys children can improve their visual skills, motor skills and start to understand the basics of physics, and design.
Educational toys like constructions are always a good way to let the children face problem solving and a proactive thinking attitude.
Creativity and imagination are also well stimulated by educational construction toys and for every stage of the childhood there are different sets with different benefits for your children.
Construction sets are educational toys highly recommend by pedagogues and educators for all the children above 5 years old.
Art,gaming, recreational activities, interaction with the artefacts and a lot of fun all in one great exhibition at the Tate Modern Gallery of London.
Bodymotionspacesthings, born from creative thought of Robert Morris, is the ultimate great art installation in the Tate Modern Gallery of London.
The visitor can use in a recreational way all the installations of the artist and play in a sort of art in progress path, an endless game where people are a part of a bigger artistic creation always different because manipulated by its users.
In Robert Morris recreational art installation, you can climb, you can run, drift and jump while you are contemplating a fascinating art creation, a game which always includes everyone in its artistic representation.
Due to the big success of Bodymotionspacesthings, Tate Modern Gallery extended the exhibition until 14 June 2009 and the entrance is free!
I recommend this clever gaming experience to everyone!
To get an Idea of what Bodymotionspacesthings really is watch this video and have some fun!
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