Posts Tagged ‘Writing’
Is in the early childhood that a kid start to discover is capabilities and all the brand new world around him; someone called this the “why period” because the endless curiosity of a child is always dedicated to ask questions to his parents even on deep arguments and sometimes the genitor doesn’t know how to explain such difficult arguments to his 6 year old son.
Childhood is a crucial stage in the development of personality, because the kid is like a “tabula rasa”, and parents and teachers have to do their best to built mental contents and find the best ways to develop the kid’s knowledge whit shaping experiences in order to stimulate and favour their mental activity.
As Giovanni Pascoli, one of the greatest Italian writer and poet of the last century, suggest in his “poetica del fanciullino” (young boy poetics) poets and writer must should approach the world like kids do.
Pascoli, influenced by James Sully studies on children’s psychology, developed an approach to writing with “kids eyes”, in order to look all things with amazement and wonder.
Kids had this great attitude to approach the world whit surprise even for those little insignificant things object and basics phenomenon of knowledge that adults take for granted because they have experienced those many time in their life. When we grow up, and we left behind us childhood, we lose this “wonder attitude” for ordinary things because we tend to see things trough our ratio and direct experience.
Probably that’s one of the principal reasons why childhood is the most incredible and happy period of our life:
imagine how could be for a children of five year look at a train for the first time, maybe he can’t understand the train function at first sight, because is difficult for him find the logical cause-effects links without a previous experience; so his fantasy start to run and this mysterious and massive moving object appears like something magic to his pure eyes. All this guesses, fantasies and mental activities are unthinkable for an adult who knows exactly what is a train and what it’s for; a man could make all the rational thoughts on the train, could know all the mechanics and the complex aspects of the locomotive could even know how to drive a train, the only think he can’t do is looking at the train with “Child’s Eyes”.
That’s because adults normally use their rational part to approach things and thoughts, and tend to repress their fantasy especially for well known things and routinely activities.
For the kids every new experience is an adventure, a tale, and often, the most common and ordinary objects became games in the hand of a child : a stick could be a sword, a broom handle a horse, a salad bowl put on the head a shining beaver and the home back garden an incredible war field. Fantasy of kids has not limits and boundaries, adult rationality is circumscribed, well defined and most of the times shaped on direct experience.
like Peter Pan, adults should listen sometimes the little child inside them.
The spontaneous game is the most important aspects of a child life, and parents must always encourage their little sons to play.
Some educational board games like brain boxes were developed to let the kids learn new things, stimulate their fantasy, and improve their memory.
These games are great educational tools, especially if played by father (or mother) and child (or daughter).
I know you’re busy with your works and daily problems, but remember this simple truth:
a good genitor can alway find some time to play with his son.
You can discover more about a person in an hour of play than in a year of conversation.
Toys existed since ancient times because the man always had a deep relation with toys.
A lot of toys discovered in some archeological sites around the world are dolls and toy soldiers, the old ancestor of Barby and G.I. Joes.
History of toys follows the development of human society , ancient toys where made of wood, stone or clay, like old tools.
In ancient Egypt little girls had porcelain dolls with fake hairs and kids of ancient Rome used to play with fake arches and wood swords.
Even the yo-yo has old origins, the firsts were made in wood in Cina more than 2500 years ago and in Greece, yo yo, decorated with divinities images, were very popular in 500 b.C.
Incas finds too, show the love of this culture for toys like wooden circles and well shaped dolls. Medieval games where made of woods: in this period were invented the famous rocking-horse and the miniature playhouses.
In late Middle Ages, can be tracked the origins of handmade wood toys for nobles children.
Wood toy manufactory is a real art and rare, ancient wood toys became part of hig value collections. There are collectors ready to spend thousands of dollars for a small wooden toy.
Nowadays, a lot of small companies are specialized in wooden toys manufactory, making great and stylish old fashion products, like
London city in a bag here.
this means that old fashion games are still desired from children all over the world.
A famous quote of Indira Nehru Gandhi is: All my games were political games I was, like Joan of Arc, perpetually being burned at the stake.
Indira Ghandi suggests that if If you have a moral, poltical or ethical principle, you should follow it and take inspiration from it, even if you risk the gallows.
And here is the question, why if we the have worldwide shared human principles, a kid can make robberies, steal cars and kill everyone playing a videogame?
What kind of message is this?
Is criminal violence cool?
Fortunately, in the video game industry there are also great examples of clever games and new products, oriented to education, fitness, brain training etc.
I’m for this second kind of games, not only because they’re physically and mentally healthy, but also I think that the deeper essence of any kind of game is to educate and to build a consciousness of the elementary human principles and behaviors.
In this sense a game choice is a political game, because you choose if you want to deal with the improvement of yourself or with brutality and criminality.
Indira Gandhi’s big lesson in her small sentence about “political games”, gives me a good reason to say that I would prefer being put at the stake rather than kill a character in a videogame.
Brougère (Jeu et éducation 1995) defines different characteristics to identify a game:
- Uncertain results
- Absence of consequences
The word parlour game itself has different meanings:
Parluor Game is the material; the boards, the dices and all the other objects of a game
Parlour Game is the structure; all the rules and mechanisms of the game.
Parlour Game is the action of playing, and each player acts in a particular way.
All games are based either on the relation between the player and the game, or on the playing dynamics among all the players.
This dual relationship always asks to the player a free and open state of mind to enjoy the real spirit of the game, its social activity, its open possibilities, and its unexpected journeys around our elementary social behavior.